Some content/events might be disabled without dlc. 维护费:0. now I'm making ships to defend. Tech adaptive combat algorithms. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. I'm wondering if I should replace my null void beams with the level 4 railguns. The-red-Dane. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. ago. 0. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. as title saysas title says406K subscribers in the Stellaris community. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. Honestly got this only once or two; Direct competitor for. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Engineering research. Defenses [edit source]. 7 Technology List – T to Z. Get Amino. Stellaris 2016 Browse game. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. 331k. Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. --------------. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Null Void Beam Edit. Feral Prethoryn Sighted: crisis. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. WealthyAardvark • Shared Burdens • 4 yr. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. To open the console, press ~ and then enter “research_technology (technology_id_here. Large null void beams only do 66. If you have kinetic weapons researched, use those instead. does this include the null void beam which looks so bad i refuse to use it even though it makes shields look like wet paper Guilliman [author] Jan 20, 2020 @ 10:12pm I'll check it out of this still works. yuzhonglu Dec 7, 2022 @ 11:46am. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. I'm wondering something, if no one knows I'll just find out myself with a friend. 6 Technology List – Q to S. The objective is to expose them to field conditions before flipping the switch to make this. Burst them down. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. I don't know if it's actually better than the other choices though. For the record, in stellaris 2. I don't think so, null void beam is just better as your anti-shield weapon. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. Additional comment actions. 211. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. The job will give different resources based on what the other dimension is like. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Active Wikis. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. The Large Null Void Beam only hits 90% of the time. 11 comments. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. You're comparing an early-mid game tier weapon with a late game tier weapon. However, as this post shows, choosing between the two weapons is a little more convoluted. I was spending my time researching and exploring new. April 22, 2019 Travis Scoundrel 0. It's been over five years. WealthyAardvark • Shared Burdens • 4 yr. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. TehJumpingJawa Field Marshal. Butt null beam has much shorter range. And they are exclusive to Cruisers and Frigates. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 3 Stellaris Tech Id List – C to E. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. Component SmallResearchers produce 0. One hull technology gives corvettes. Mass driver path can kill void clouds. 40. Must use Rare Crystals to build. ago. 4. Small weapons have better tracking but lower damage. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. The average damage is quite low (2. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. 6. Sabaithal. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). Obviously the late game tier is better. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. 2 Null Void Beam; 3 Kinetic weapons. You're comparing an early-mid game tier weapon with a late game tier weapon. Cheats. The null beam does 13. If you're going to go with artillery NL Frigates, give their small slot missiles. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 5 Stellaris Tech Id List – J to P. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. I'm wondering something, if no one knows I'll just find out myself with a friend. 4. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. [deleted] • 5 yr. 4. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. You can counter build. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. There is no command to get specific techs. 390K subscribers in the Stellaris community. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. If you already have higher lvl laser/railgun, then dont start stuff. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. The latter part is case sensitive, you can copy and paste that into the command console. How about using null void beams on your ships and nothing else ? Reply reply. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Ovoid is a RARE Slayer item obtained from crafting. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldGeneral. 4 DPS against shields, while an L-slot Null Void deals 53. For such exotic weapons I think they should look exotic. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Cymsdale High Warlord. It is currently opposed by the Mars-based Settlement Defense Front. Null Void beams are actually good. Shields [edit source]. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. Null Void Beam #1. There is a lot of padding that could be done, but those are the obvious choices. 大型太虚光束 Large Null Void Beam. Question. • 5 yr. 3 Swarmer Missiles; 4. Energy Siphon (Tier-1), and Null Void Beams are in the same boat as Mining Lasers. 39 per day. Ultimately went Kinetic on Battleships and Plasma on cruisers. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Two autocannos and a plasma makes them quite good. . What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. FogeltheVogel. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. Open console by pressing ~ and enter “research_technology (technology_id_here)”. png 52 × 52; 7 KB. yuzhonglu Dec 7, 2022 @ 11:46am. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 中型太虚光束 Medium Null Void Beam. They do pair well. Autocannons are good on corvettes. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. © Valve Corporation. All rights reserved. 4. The Null Void Beam is a specialist weapon designed to break shields. Example: research_technology tech_starbase_3. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. 234. All types of planets. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Average damage by the Null beam is 13. ago. ago. 7 Technology List – T to Z. Related wiki Synthkind. Their military force is represented by the Solar Associated Treaty Organization (SATO). If you are very lucky, the best would be a mixture of mostly plasma and null void beams. They are extremely effective against armor and very effective against hull but highly ineffective against shields. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Vodafone. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. The picture for it was green. Base damage is much less than the KA. 来自区划的帝国规模: -10%. 4 Torpedoes; 4. Tenno use the keys, but they are mere trespassers. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. Into Stellaris? Join the community. The Null Void Beam is an energy weapon that's good against. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. #footer_privacy_policy | #footer. as title saysNull Void is the greatest dimensional portal event in the game. Related wiki Zherra. This means that in earlygame hull technologies are really. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. . true. github. and if you didnt have any shields their lasers were just cutting you to ribbons. Aug 13, 2021. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 解锁特性: 合成人劳力. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Shields form the first layer of hit points of a ship. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. png 52 × 52; 7 KB. Also fixes the Null Void Beam icons. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Like. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. Enclaves. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. 39 * 500% = 66. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. I love Null Void Beams, especially paired with Lasers/Plasma. 2 Ancient Macro Batteries; 3. shooting in dc Gunblast. My four fleets of about 40k power just patrolled my trade routes. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Another is a null void that gives a small dark matter income and null void beam tech. Exarch_Alpha Jan 27, 2019 @ 1:40pm. However I have been dealing with an issue of failing the psionic shield event after save scumming. 4 Kinetic Launcher; 3. Summoning events. 2. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4 dps vs shields and much better performance vs everything else. That or we already know all the meta and stellaris players steamroll all the aliens. Reply Averath Platypus • Additional comment actions. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. 5 focused arc emitter's. You have to manually opt in to access it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Must use Rare Crystals to build. Is the railgun better than the null void beam against shields?虚空光線砲(Null Void Beam)は固有のアイコンを持つ。 ズィロは銀河に出現する可能性が相当高くなったが、非常に希少であることは変わりない。 惑星補正は採掘・農業・発電所区域の出力に影響する場合、これらの区域の上限にも影響する。as title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All trademarks are property of their respective owners in the US and other countries. Thread starter Synergy2255; Start date Nov 28. Null Void Beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 6. Jump to latest Follow Reply. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. They are extremely effective against hull, very effective against armor but very ineffective against shields. From personal experience, based on my Dory-level memory, post-3. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. Null Void Beam is 2. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. I often add a small number of Null Void beams to the fleet to rapidly strip shields. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. nope. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. Must use Rare Crystals to build. Vodafone. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. List of all technology ids in the game to be used with “research_technology” console command. [deleted] • 5 yr. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. 3. 5. ((( NSC3 - Season 1 ))) Created by CaptainX3. Spaceborne aliens. And secondly, it makes my sensors better, giving me more vision over my enemies. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. as title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. • 2 yr. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Full battleship fleets, %to hit computer. Galactic Surveyors. 39 * 500% = 66. Also fixes the Null Void Beam icons. Been playing Stellaris a lot recently in the hype for federations. These IDs are intended for use with the “research_technology” console command. 维护费:0. ago. 121. Starfighters! [3. I would think it's a later gun tech because +400% shield damageUnbidden advice. 10] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Well, Null Void Beam alone is a terrible idea. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. ago But it's 1000+ vs less than 100 damage. null void beam looks so cool in the icon but looks so ass as a weapon. Null void beams vs disruptors vs strike craft and missiles. 2. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 39 * 25% = 3. I think it’s also the event chain which gives Null Void beams. . For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. The AI almost always loads PD, so I generally. thanks for watching and help da cha. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. Marauders. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 3 Autocannon; 3. Propulsion Proponent Proclamation. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Is my collection of all my Stellaris mods that I use. Would the dmg against shields now be 13. ago. 16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). Matter Disintegrator [edit source]. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. Null Void beams no longer count as space fauna weapons. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. png 52. Dec 28, 2009 5. At that point it actually is fantastic because no normal weapon. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Someone Else Got The Queen: crisis. This saves you a huge amount of tech and allows you to focus all your engineering research on defensive ship components and economic upgrades. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Wind. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. 2 Ancient Nano-Missile Cloud Launcher; 4. )”. #3. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 6 Technology List – Q to S. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Wyndyr • 5 yr. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. These IDs are intended for use with the “research_technology” console command. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. 合成人 (Synthetics) 机器人产出: +10%. Members Online • Daft_kunt24. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. If a materialist empire gets a psionic scientist, it's. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and. It is absurdly effective against shields but highly ineffective against both armor and hull. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. To answer your other question, the kinetic artillery is significantly better in all respects. Is null void beam good? General. Feb 13, 2019 @ 10:13am Problem is it's harder to get. Energy siphons get outclassed by tier 3 rail guns but null voids can be useful all game long. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. I just want the Null Void. Usage. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. • 26 days ago. It would be interesting to see a version of Stellaris where you literally could not research the entire. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. . 2. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. 1 Mass Driver; 3. Have fun! Also got a tiny discord now for. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. But rolling for it sucks in every game. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Large null void beams only do 66. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Later you get a project to get more dark matter per portal job. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. R5: Got doorway event and null void. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. 4. Question regarding null void beam. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. Null Void beams definitely became very popular. . I've also been lucky enough to get null void beam and trying those out with neutron launchers. it's the null-void specifically, but it also has a chance to show up instead of the dimension of suffering. Creating ships. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are.